In the "Emerging Technologies for Learning" article, the author writes that “teachers can and should be able to understand and teach where and how new technologies can add value in learning. To do this, teachers must learn what these technologies are and can do, and understand them, but without necessarily becoming proficient in their use.” My question is: how well can they understand a technology without using it? Can they decide whether or not a technology is appropriate without using it? How will they choose a particular technology over another one? And last but not least, we can’t assume that all students are tech-savvy students so can we rely on students to teach their peers? What about technologies with a longer learning curve (e.g. video editing or Flash)?
Monday, November 26, 2007
ICTs in the classroom
Wednesday, November 14, 2007
Final paper
I’m planning to do a literature review for my final project. I want to explore (maybe not all but at least some of) the following questions:
- How are interactions among learners being addressed in the online classroom?
- How do learners become members of a learning community and build an identity for the group?
- How do teachers and students need to adjust to the online classroom?
- What are the effects (both positive and negative) of online learning on the quality of the learning process?
These questions will relate to quite a few class topics, namely the use of computer-mediated communication tools and their impact in a learning environment, the construction and maintenance of a learning community, the emergence of a group identity, and more generally, how social factors affect learning.
- Community development among distance learners (Haythornthwaite, Kazmer & Robins, 2000).
- Student role adjustment in online communities of inquiry (Garrison, Cleveland-Innes & Fung, 2004).
- Written interaction: a key component in online learning (Lapadat, 2002).
- Critical inquiry in a text-based environment (Garrison, Anderson & Archer, 200).
- Finally I can be with my students 24/7, individually and in a group (Gahungu, Dereshiwsky & Moan, 2006).
- Examining social presence in online courses in relation to students’ perceived learning and satisfaction (Richardson & Swan, 2003).
- Assessing teaching presence in a computer conferencing context (Anderson, Garrison & Archer, 2001).
- Impacts of college-level courses via asynchronous learning networks (Hiltz, 1997).
- The development of socialization in an online learning environment (Jones & Peachey, 2005).
Thursday, November 8, 2007
Interaction
Towards the end of her article (None of this is real), Danah Boyd emphasized that “digital networks will never merely map the social, but inevitably develop their own dynamics through which they become the social”. I wonder if this sentence would still make sense if we replaced the word networks with learning environments and social with classroom… Let’s try: “digital learning environments will never merely map the classroom, but inevitably develop their own dynamics through which they become the classroom”...
In their article (The benefits of Facebook “friends”), Ellison, Steinfield and Lampe introduced three measures of social capital: Bridging, bonding and maintained social capital. Had I been part of their experiment, I most probably would have matched their results pretty closely. I “bond” with my close friends by sharing pictures and sending messages, I “maintain” acquaintances from high school and my undergraduate years and I “bridge” with people I briefly meet in face-to-face settings. It seems like it’s becoming more and more common to add people that you’ve just met to your Facebook profile. I feel like the question “are you on Facebook” is becoming part of the general set of questions that people ask when first meeting someone. Would the same be true if the first meeting occurred in a virtual classroom? This would then allow students to interact outside the virtual classroom and probably enhance their learning experience online.
Wednesday, October 31, 2007
Social networks
Up until this week’s reading, I have only been thinking about online learning environments as isolated social networks. But as suggested by Garton, Haythornthwaite and Wellman, people can be connected together by one or more relations. So if students are collaborating, whether online or in a face-to-face setting, and working towards a common goal, that does not prevent them from also being connected through a networking site like Facebook. This is especially true as it is so easy to connect with someone through a networking site.
Wednesday, October 17, 2007
CSCL environments
This week I’ve focused on computer-supported collaborative learning (CSCL) environments and many questions arose from my readings. I’ve tried to group these questions into the following three categories:
- The formation and maintenance of an online learning community.
- The factors influencing the building of communities in CSCL environments.
- The impact of social interaction on learning outcomes.
I also need to read about studies and experiments such as the Virtual Classroom project, which is a teaching and learning environment located within a computer-mediated communication system. Another example is the Collaboration Visualization (CoVis) Project. I also need to research on computer-mediation communication tools which are embedded in CSCL environments and whether their availability in a learning environment necessarily means that students will use them.
Monday, October 8, 2007
Social aspects of electronic learning environments
A recurrent theme of this blog seems to be the social aspects of electronic learning environments. My first set of questions drew attention to learners’ relationships on the Internet and the impact of ICTs on education. I’ve talked about online communities sharing ideas valuable to the entire community, and information thereby becoming a public good. I mentioned online communities being supportive even when people didn’t know each other in the “real world”. The section on identity highlighted issues, such as the anonymity of the Internet, which affected online relationships. This brings me to yet another question: Trust is an important aspect in learning environments, so how can trust be achieved online when people can choose to be anonymous?
Monday, October 1, 2007
Identity
Even though I use skype, facebook, gmail, youtube, etc… I don’t think I have an “online identity” as such. My real life is definitely mapped online, but I don’t have a “virtual life”. People might think I’m missing out as I’ve never made friends online and never played with multiple personae. This brings me to my first question: what is it that FIRST drives people into virtual worlds? Curiosity? A need to escape? A need to join? A need to communicate? A need to create? Or simply, a need for something else? People invade virtual worlds for different reasons and this is probably why the virtual has various effects on the real.
Finally, I would like to mention OpenID, which is meant to solve identity theft and phishing. OpenID definitely solves the problem of managing and maintaining multiple logins and passwords, but I’m not sure if it is any safer in terms of phishing. Adding a third party to the process usually increases its complexity and increases the number of entry points for eventual phishing. Other interesting questions concern ethical problems about the amount of information being asked from people, sometimes irrelevant information. What about privacy? Is it too late? Is it a price to pay?